Dream Forgotten by Sudoverse published on 2019-04-26T21:17:45Z original melody from Dj Panda - It's A Dream <a href='https://theartistunion.com/tracks/f17e01'>Download for free on The Artist Union</a> Genre Hardwave Comment by ATMOSPHERIC Music Retro melodic ๐๐๐ Thank you bro for good game! ๐ฑ๐๐๐๐ 2019-11-27T06:42:42Z Comment by ATMOSPHERIC Music ะตะตะตะตะตะตะตะต 2019-11-27T06:41:29Z Comment by Jameson Bednarski epic 2019-06-15T15:52:48Z Comment by Sudoverse @era2077: T W I S T E D S O U N D 2019-04-30T19:24:17Z Comment by Jay Danger damn those vibes <3 <3 <3 2019-04-29T18:19:09Z Comment by murkish that bass is meaty 2019-04-27T19:23:58Z Comment by Sudoverse @palmfires: <3 2019-04-27T18:39:07Z Comment by Willix Trippy vibes <3 2019-04-27T09:54:49Z Comment by Sudoverse @meowstro: got more like it coming, glad you like it 2019-04-26T21:57:18Z Comment by Sudoverse @dj-lory-585966728: If you really want my feedback prepare yourself for the meaning of life we've learned a lot from simulating complex networks. You can imagine a bunch of nodes talking to each other right? If these three are true, this one is false, and so on. So populate a big matrix of nodes and rules for those nodes, initialize them to a random state. Now play this network out in discrete time, flipping values according to the rules at each time step. One lever we have to affect its behavior is how many "rules" or "connections" each node has to others. Fewer avg connections = more orderly. More average connections = more chaotic -- every node flipping values every time step. So what does this mean for behavior? The network might be trying to accomplish a particular task, so we can draw a "fitness landscape" of how good it is at doing that task(say, processing some nodes that receive input from the outside world into some output nodes that are connected back to the outside world). 2019-04-26T21:36:52Z Comment by skyfoogle sudowoodo 2019-04-26T21:26:22Z